

It’s generally regarded as strongest for assassination (due to the sheer amount of damage the shadow is able to copy) and weakest for subtlety (since much of sub’s damage comes from debuffs and passive sources that the shadow doesn’t inherit). However, it has proven to be popular among all three specs. In PVP, the talent’s fragility and innate complexity does indeed make it difficult to use successfully - and can be downright frustrating for less-experienced players. It’s a “ set it and forget it” talent, which gives it questionable value as a new spell in an anti-bloat era. But there’s no soul behind that success ShadRef is chosen because it’s the best pick for DPS, not because it does anything particularly interesting or alters gameplay in any way. One could argue this is a success for the talent, since it’s frequently being used.

Mythic-level assassination and subtlety raiders overwhelmingly prefer it - and, as a result, they tend to simply macro it to Vendetta or Shadow Dance. For much of the expansion, number-crunching has maintained that Shadow Reflection is generally the best choice for raiders in single-target situations (though it currently falls behind Venom Rush slightly if you’re in combat spec, and falls behind significantly if you’re facing multiple targets with Blade Flurry up). Thus far, the skeptics and the hopefuls have largely split the difference. Some PVPers worried that the talent would encourage too much of a fragile “all or nothing” approach in which the shadow’s use would either be timed perfectly to execute a kill, or would completely fail, potentially causing a huge momentum shift for the opposing team. Some raiders predicted that despite its catchy gimmick, the talent would either be ignored (if theorycrafting found it was too weak) or would simply be macroed to our DPS cooldowns (if theorycrafting found it was worth using), which is basically a different kind of ignored. It also brought a significant amount of skepticism. When Shadow Reflection was first introduced at BlizzCon 2013, it brought considerable excitement, particularly among class designers and red-hatted rogues. It’s also been balanced carefully enough to ensure that it’s a strong talent in most situations without being an overwhelming favorite. Passive talents often end up feeling boring, but Venom Rush - even though it doesn’t have any kind of visual effect - manages to avoid being dull. Given that one of Blizzard’s missions heading into Warlords was to reduce the number of extraneous spells we needed to learn, Venom Rush has proven to be an elegant way to add a little extra flavor to rogue gameplay without making us set up another keybind or keep track of another cooldown. (Combat’s Instant Poison applies an invisible debuff that makes an enemy count as “poisoned,” thus allowing Venom Rush’s energy regen boost to work.)
#TOP 100 ROGUES IN WOW DRAENOR PLUS#
The extra room on our energy bar means we can pack more abilities into a short burst window, and when we’re doing AoE damage (usually via Fan of Knives, Crimson Tempest or Blade Flurry), the poisons we apply to nearby enemies result in a noticeable bump to our energy regeneration, speeding up our gameplay - which is especially a plus for Combat, given Blade Flurry’s tendency to slow our rotation to a crawl. Though it’s a passive talent, Venom Rush has a noticeable impact on our gameplay. Over in PVP, it tends to be a very popular choice - currently the most popular overall among high-rated arena rogues. It also happens to be a strong choice in most raid situations, particularly if we’re in combat spec or if we need to damage multiple targets at the same time. Originally named Lemon - ah, that is, Venom Zest - Venom Rush is our only passive option in the Level 100 tier (i.e., there’s no button we need to press to make it work). I hope you’ll join me in the comments with your own grades - as well as stories about how our new talents have treated you! I’ll offer my own brief assessment of how well I think each talent has met expectations so far this expansion (very generally speaking, of course it’s hard to get too deeply in depth in a single column). Our Level 100 talent tier introduced three new spells to the rogue lexicon: Venom Rush, Shadow Reflection and Death from Above. How’s about we grab a moment to dole out some mid-term grades for the newfangled set of toys rogues receive upon hitting Level 100?
#TOP 100 ROGUES IN WOW DRAENOR PATCH#
With the unveiling of the Patch 6.2 PTR this week, Warlords of Draenor appears to be approaching its midway point.
